The thread that started it all
Posted 06 February 2004 - 04:50 PM Edited by Demarest, 06 February 2004 - 04:51 PM.
So once it's open, please everybody move in and start entering whatever data people are going to need. I did very little in terms of that and focused more on setting up the structure of the forum. Be sure to post your comments on it all.
If you'd like to setup your bookmarks/favorites now, the link to our forum is going to be http://www.gtaforums...p?showforum=104
Posted 06 February 2004 - 09:35 PM
Posted 06 February 2004 - 09:42 PM
Well I was in favour of this before and im glad the mode has got its own, it deserves it great work guys.
Also I don't have the problem on the beach when I installed the highway update.
Posted 07 February 2004 - 12:20 AM
Posted 07 February 2004 - 12:30 AM Edited by PineCreek-Skidz, 07 February 2004 - 12:35 AM.
Iím actually pretty excited to see how it looks, nothing less than absolutely amazing if its coming from Demarest Iím sure.
I think we should celebrate with some cookies
-Your first pic looks like the textures have gone blue, Im not too sure what its all about but I have this problem with the bar barriers at the airport.
-Your second pic shows the split between light data and no light data. The object near by must have been edited in Zmodeler, and if thats the case the light data has been lost for that part of the grass.
Posted 07 February 2004 - 12:39 AM
Keep it up
Posted 07 February 2004 - 04:27 AM
I like watching this mod
Posted 07 February 2004 - 04:39 AM
Posted 07 February 2004 - 04:41 AM
Posted 07 February 2004 - 04:49 AM
still great to get a forum only for us finally we have some organisation
Posted 07 February 2004 - 05:15 AM
Posted 07 February 2004 - 05:22 AM
Just to let you all know this is going to be my first shot at moderating in the new forum, it's still nice and shiny so I hope I don't crash it on my first outing. Thanks for giving me opportunity Dem, can I take my L-Plates off yet.
Posted 07 February 2004 - 05:31 AM
|All images in this table made by yours truely, Opius|
Posted 07 February 2004 - 05:35 AM
| Old New|
head.adf -> wild.adf
class.adf -> flash.adf
kjah.adf -> kchat.adf
rise.adf -> fever.adf
lips.adf -> vrock.adf
game.adf -> vcpr.adf
msx.adf -> espant.adf
flash.adf -> emotion.adf
chat.adf -> wave.adf
Old Name New Name GXT Entry
WILDSTYLE -> HEAD RADIO -> FEA_FM0
FLASH -> DOUBLE CLEFF FM -> FEA_FM1
K-CHAT -> JAH RADIO -> FEA_FM2
FEVER 105 -> RISE FM -> FEA_FM3
VROCK -> LIPS 106 -> FEA_FM4
VCPR -> GAME FM -> FEA_FM5
ESPANTOSO -> MSX FM -> FEA_FM6
EMOTION -> FLASHBACK 95.6 -> FEA_FM7
WAVE 103 -> CHATTERBOX 109 -> FEA_FM8
You will need an original copy of GTA3 to make the necessary file transfers, a guide outlining the process will be posted shortly in the Audio topic.
Posted 07 February 2004 - 05:52 AM
Posted 07 February 2004 - 06:34 AM
Posted 07 February 2004 - 06:34 AM Edited by mer cinder, 07 February 2004 - 06:52 AM.
I was wondering if the undercover cops are still going to be in the game. Gonna have to redo them then.
----------MUCH BIGGER ISSUE-----------------
I honestly don't know the extent of other peoples endevours into recreating the GTA3 peds on the GTA: VC models. To the best of my knowledge, I'm the only one who has thuroughly looked through them.
I'll tell you this, as far as body structure goes, some sh*t just isn't going to happen. The gta3 models and VC models vary so incredibly much that I think recreating the GTA3 peds is just a phalacy. I've attempted to recreate about 8 models based on anotomy (body weight, height, gender, etc.) and it's just not looking too great. It's tough to apply a jacket onto a model created and skinned for a wife-beater. And obviously we haven't any VC peds that are wearing trenchcoats or large bulky hoodies like in GTA3. So, like I say, It's probably going to end up being a colder weather interpritation, more GTA3 stylized version of the VC peds. Unless of course we get a tool to convert models.
I think it would be better to recreate the face and skin color of the GTA3 equivelant, and then stylize and clothe accordingly to the VC model.
I'm going to have to restylize the gangs as well. Obviously the Triads, hoods, and the Diablos can't have full out bandana's because there is no decent model to pull this off. We know the yardies look great (good job to whomever that was) and The unused bodyguard male looks great as a mafiaman. I'm having some trouble finding a decent model for the Columbians. Yakuza will be easy enough, a plumper person in a suit.
So, if you've got model alternates you think would work pleas post them.
Now these are specifics we have to deal with, the common peds will be easy enough because we don't have to recreate exactly. Just accordingly to the setting of LC.
As soon as Liberty Madness is completed, I'm ready and willing to take on the bulk of the ped skinning.
Posted 07 February 2004 - 07:46 AM Edited by PineCreek-Skidz, 07 February 2004 - 07:46 PM.
Just fills in some squares around portland, Staunton, and SSV.
The area around portland were the tunnel is cant really be fixed, so I believe a larger dock is being made to fill the hole.
Removed, I forgot those damn tunnels. Maybe I should use them for often.
Posted 07 February 2004 - 08:14 AM Edited by [4D]Outback, 07 February 2004 - 08:28 AM.
EDIT. Yep, the tunnel is definitely flooded. I even drowned trying to go through.
For those who may have missed it (Not sure if you were trying to update mine or did everything on your own, Skidz), here's a link to mine.
GTA:LC Water Fix
Posted 07 February 2004 - 08:46 AM
|QUOTE (Knux @ Feb 6 2004, 23:49)|
|it meens only you and killer.ip can do something here? (moderators?)|
Not only ones that can do something. Just the only ones with the ability to override any unruliness or disorganizational antics. People seem to have a lot of respect for the mod and the team and I'm sure that for the most part it won't need such intervention except for the occassional stray...
@Skidz: Thanks. It will be even better after a few days when everybody starts "filling in the blanks". I'll have a few hours tonight to do exactly that.
Posted 07 February 2004 - 08:49 AM
Posted 07 February 2004 - 08:57 AM
It will be time consuming, but I think as with every other aspect of this mod, it will get done and well. I'm just looking for somebody to put their knowledge "on paper" so I can get started more with the coding. If there was an easy way to scan the code for which peds the code actually refers to, I would post it.
Posted 07 February 2004 - 09:02 AM
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