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mods for GTA:LC

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Outback
  • Outback

    GTA:LC Team

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  • Joined: 20 Dec 2003

#1021

Posted 05 February 2004 - 09:39 PM

YAY @ Subforum rah.gif rah.gif I'll certainly be there to provide a hand.

And yeh, there was alot of extra crap left over in the GTAWO files.


SteveM
  • SteveM

    Crackhead

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#1022

Posted 05 February 2004 - 09:42 PM

These are bugs I have found after installing killer.ip's Bluehell and Broadway fix:

user posted image

user posted image


user posted image


all ive found after looking for an hour or 2

killer.ip
  • killer.ip

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#1023

Posted 05 February 2004 - 10:16 PM Edited by killer.ip, 05 February 2004 - 10:33 PM.

Those look just like the problems I've been running into recently after leaving Moo Mapper to manage saving the .ide's and .ipl's. That's just through personal experience though, taking Moo Mapper's code and editing back in by hand seems to be the answer.

Strange thing is the released files were edited that way. No matter it'll take 5 minutes to redo and I'll upload the files again, should hopefully be the answer. smile.gif

A standalone bug report thread is mere days away... you're going to be in 7th Heaven Steve. wink.gif

[EDIT] In hindsight it looks as though I got a little trigger happy with the delete tool at Kenji's, but it's just been dawning on us how much more work that place needs anyway, it will be addressed soon. Checked Portland beach and it looks tip-top, can you install Skidz mapfix v3 again first, then add these updated files over the top. The bottom pic looks like a piece of LOD, should be sorted soon. smile.gif

spaceeinstein
  • spaceeinstein

    巧克力

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#1024

Posted 06 February 2004 - 12:22 AM

I don't think the subway tunnel has an LOD.

freakin@
  • freakin@

    Freakin@

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#1025

Posted 06 February 2004 - 12:55 AM Edited by freakin@, 06 February 2004 - 01:41 AM.

Hey thank's yall but I Fixed it myself last night after I patched things with CraigKostelecky.Mean while I dissed rockstar which was for a reason,what you guy's have done is better than GTA3 or VC, and as I said I hope I havent pissed any one off and the game work's great,I'm only here to help and try and to provide support.Thank's for all biggrin.gif colgate.gif Freakin@
P.S.Hey I updated my post I went an tried blue hell fix and it realy f#*ked things up, thank God for back up well just thought I thought you might want to know.IM NOT COMPLAINING

PineCreek-Skidz
  • PineCreek-Skidz

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#1026

Posted 06 February 2004 - 01:01 AM

SteveM: Woh there nervous.gif notify.gif cry.gif sad.gif
I gotta go check this out, so far I havnt had any problems.

ghost of delete key
  • ghost of delete key

    ಠ_ಠ ... otter ...

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#1027

Posted 06 February 2004 - 03:23 AM

QUOTE (killer.ip @ Feb 5 2004, 17:16)
Those look just like the problems I've been running into recently after leaving Moo Mapper to manage saving the .ide's and .ipl's. That's just through personal experience though, taking Moo Mapper's code and editing back in by hand seems to be the answer.

Keep in mind that MooMapper does not recognize IDE object flags above 256. It was written before 512 and 1024 were recognized, and these cannot be edited into the objects via MooMapper... also, any object with these flags, if added to an IDE via MooMapper, will have flags 512 & 1024 truncated... so any IDE objects from MM need to be compared against the originals to check for altered flags. This no doubt was the original source of the window bugs (assuming MM was used to create those IDE's). I'm also not so sure it handles the other flags perfectly either, assuming MM caused the invisibility bugs as seen above. Basically, everything probably should be inspected by hand and eye, and edited where necessary- MPITA.

Demarest
  • Demarest

    what could be

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#1028

Posted 06 February 2004 - 11:45 AM

Small update. Our forum is erected. HOWEVER, it is currently set up to only be viewable by me and SA's until I have it set up. So I won't waste too much time here with details. Once I have things set up, I will ask illspirit to "release" the forum to the public. Anybody working on the team or interested in helping to the max should pop in and look over EVERYTHING to let me know what I've done wrong, what you'd like to see, etc. Once you've peeked over everything, post to your heart's content. Just keep it relevant and productive and know that that forum will be run rather strictly to keep it as concise and spam-free as possible. The entire team has done a marvelous job at making major headway on the project from this one sloppy thread. Now that we will have organization as an ally to speed up the processes, I will not tolerate any speed bumps in the form of spam, off topic posts, etc. None of us should.

On a side note, as per my request, killer.ip will also have Led-by status in our forum. This means he will have the ability to move threads out of the forum, lock threads, edit thread titles, pin and unpin topics, and edit or delete posts. I've seen his input in this thread and it is my opinion based on what I've seen of his involvement, friendliness, fairness, organization, etc that he can handle that responsibility responsibly.

@killer.ip: Do not worry. Being a Led-by there does not mean you HAVE to do anything at all. I will be visiting the forum at least once a day (much more frequently on days off) and will clean up any messes. So just take your time and ease into it or don't get involved at all if it makes you more comfortable. The choice is yours, just know that you have those abilities should you feel the need to exercise them. One such example would be one time I saw somebody make a map modding question thread in the Myriad forums. Obviously such a thread would belong in the map editing forums, not cluttering up Myriad's forum. Any questions at all, you know where to find me smile.gif

@Mark: THANK YOU THANK YOU THANK YOU. Your time spent in skimming over the thread for all release links saves me a bundle of time smile.gif rah.gif cookie.gif

Opius
  • Opius

    General

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#1029

Posted 06 February 2004 - 12:00 PM

Just a quick note, an extremely easy to gather links for projects like this is to click on the "Print this page" link in the options menu at the bottom of the page. Every link will be displayed as plain text, and if you search for "http" you'll find every link. Plus the entire topic is now on one page.

Uh, thats all. Congrats on the sub-forum. This project definantly needs one.

Mark Pagliaro
  • Mark Pagliaro

    Minutes To Midnight

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#1030

Posted 06 February 2004 - 02:31 PM

QUOTE

Just a quick note, an extremely easy to gather links for projects like this is to click on the "Print this page" link in the options menu at the bottom of the page. Every link will be displayed as plain text, and if you search for "http" you'll find every link. Plus the entire topic is now on one page.

Uh, thats all. Congrats on the sub-forum. This project definantly needs one.


D'oh I should have done that! I tried now but it seems to have capped at a character limit since I did not get the whole thread. I actually went over the thread page by page to gather links. (I got bored in my accounting II class, so I logged on and It took me the duration of the class)

Well since it is friday I better get started on cols.

killer.ip
  • killer.ip

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#1031

Posted 06 February 2004 - 02:38 PM Edited by killer.ip, 06 February 2004 - 02:41 PM.

With the recent explosion in popularity of the project this single thread's been getting a little cramped, the new subforum's going to change all that... give us all a little more room to breathe as it were. The amusement of several conversations going on at once got old fast.

Hopefully I'm just the first member of the team that's to be given led-by status, there are other friends here who have distinguished themselves in their seriousness and helpfulness. In the meantime I won't take this responsibility lightly and hope to at least try and grow into the position, I am here but to serve. smile.gif

Thanks for the feedback GoDK, I was worried I was going a little crazy experiencing bugs that I thought no-one else had noticed. I'd imagine KCow's aware of the research you've put into flag definition's recently and will be adding support into the upcoming new release of Moo Mapper, plus a couple of other issues we'd like addressed.

It's strange that gta wasn't allowing the alpha flag to be used with the object's I released the workaround for yesterday. No matter, I understand the technique now, and although it's not as clean and tidy as I would have hoped, it produces a result that's at least satisfactory.

[EDIT] Good luck with the coll's Mark! There's still a bunch of them left to do. turn.gif

Demarest
  • Demarest

    what could be

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#1032

Posted 06 February 2004 - 02:40 PM Edited by Demarest, 06 February 2004 - 02:47 PM.

Opius is going to be working on some graphics for us guys. When he's finished, we'll be able to add LC badges, banners, avatars to our profiles. smile.gif

I'm still in the process of planning the new forum. Been collecting data, etc. Just went through each page of this to make a who's who list and such. Doing so makes me want to point out something that might be difficult to swallow right away. As we know, certain aspects of the mod have experienced multiple version with multiple authors. Being that this is a community project, this is perfectly okay and normal. Since we are working together, this apparent conflict is actually HELPFUL as it lightens the load and gets more people involved. Good examples of this would be the paths and the car conversion schedule. As a result of the gigantic amount of info in this thread as well as such conflicts, THE OPENING OF THE NEW FORUM WILL ACT AS A RESET BUTTON FOR THE ENTIRE PROJECT.

Do not panic; it will only take us a few days at most for the dust to clear. It's hard to make progress on such things in a single thread. With separate threads for separate issues, it will pave the way for various authors, contributors, and bystanders to offer their work, thoughts, testing, and support. This will actually HELP us. Again, a good example would be car conversion schedule. Somebody can post one, then we can discuss the errors, possible corrections, etc. I will--as well as public preference--decide which ones are OFFICIAL. This will help the entire process of idea --> manifestation/discussion --> release more solid and streamlined.

Because there are so many aspects of this mod and I'm putting a lot of time in trying to set it up when I should be sleeping, I'll probably just be laying the foundation for each thread. This means that each of you will have to post what work has been done in that area, official or not. That way we can go from there to further that area and come that much closer to arriving at an official version. The exception to this will be the download links as Mark was kind enough to compile that for me so I can just insert it in there first thing. Since I will have the first post in most of these threads, I can edit them (the original posts) to constantly reflect whatever is current. While that process alone will be time consuming, I'm going to keep on it. Keep in mind that killer.ip will be able to make such edits too since he is a Led-by of the forum as well. Together, we will keep all data current.

I just wanted to let everybody know this so that when the forum opens and you see a decent amount of seemingly empty threads, you won't be shocked or confused. It's up to all of us to continue this work, post, and help decide what's in or out. I plan on making a thread for ALL first-time forum visitors to read that will contain the rules, our expectations, etc. Be sure to check it out. Also, I am in the middle of my work week and I should be sleeping. Instead, I'm going to stay up as long as I can getting the foundation laid because I'm trying very hard to get things set up so that the forum can be opened either before or as early into the weekend as possible as I expect this is when you lot have the most free time. So please bear with me. I'm giving it my all smile.gif

@killer.ip: A Led-by position is no joke. I knew you would handle the position appropriately which is why I asked illspirit to give it to you without thinking twice. It's also for this reason that I think the amount of led-bys in any given forum should be quite limited. Besides, no single member has contributed more (after Skidz's release of course) than yourself. Furthermore, you have tremendous organizational skills and most importatnly, you've kept a level head and a positive attitude 100% of the time. That's not to say that other members don't fit this profile, as I believe that at least a couple of others do too. But the fact remains that you definitely stick out in this department and since the amount of led-bys should be kept as small as possible, I left it to us. If the load becomes unbearable, I'll ask illspirit to add another. For now, I think we can handle it. It will be hectic at first, but I think we've all banded together quite fine and I think the transition to populating a new forum will go just fine since everybody does such excellent work getting along together anyways.

Good job everybody! Not only are you all the fuel, but you all work well together. I cannot express how important this is. I also wanted to note that I've sent a PM to all of our "fallen brothers" to alert them that our new forum will be opening, so participating will be a lot less restrictive in a single thread smile.gif

blaer
  • blaer

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#1033

Posted 06 February 2004 - 02:49 PM

great to hear you guys got the sub forum. i didnt post in here anymore to keep it clean for you guys to work, besides all i could do is say rah.gif 10 times a day lol


Knaxia
  • Knaxia

    ex-GTA:LC co-leader (sounds lame now)

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#1034

Posted 06 February 2004 - 03:48 PM

I was about to ask when we will have the sub forums because this thread is too big tounge.gif But seems like we got it smile.gif

Demarest
  • Demarest

    what could be

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#1035

Posted 06 February 2004 - 04:50 PM Edited by Demarest, 06 February 2004 - 04:51 PM.

Okay guys, the new forum is set up. I've PMed illspirit to make him aware that it's ready for opening. So next time he's on and available, you can expect the new forum to be opened, this thread to be moved in there, pinned, and locked.

So once it's open, please everybody move in and start entering whatever data people are going to need. I did very little in terms of that and focused more on setting up the structure of the forum. Be sure to post your comments on it all.

If you'd like to setup your bookmarks/favorites now, the link to our forum is going to be http://www.gtaforums...p?showforum=104

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

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#1036

Posted 06 February 2004 - 09:35 PM

I can't wait to see it. Maybe things will pick back up with the project. Hopefully when I get home from work tonight, it'll be ready to go.

GT-1
  • GT-1

  • Feroci Racing
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#1037

Posted 06 February 2004 - 09:42 PM

Will the su-forum be like that of Myriad Islands. With several topics, like help download centres and so on.
Well I was in favour of this before and im glad the mode has got its own, it deserves it great work guys.

Also I don't have the problem on the beach when I installed the highway update.

SteveM
  • SteveM

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#1038

Posted 07 February 2004 - 12:20 AM

forget about the beach it fixed itself after rebuilding. two more bugs

user posted image

user posted image

PineCreek-Skidz
  • PineCreek-Skidz

    Retired GTA Modder

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#1039

Posted 07 February 2004 - 12:30 AM Edited by PineCreek-Skidz, 07 February 2004 - 12:35 AM.

This is great news, it will defiantly organize our efforts and make GTA-LC easier to install for people that are just joining us smile.gif
Iím actually pretty excited to see how it looks, nothing less than absolutely amazing if its coming from Demarest Iím sure.

I think we should celebrate with some cookies cookie.gif cookie.gif cookie.gif


skidz

EDIT

SteveM:
-Your first pic looks like the textures have gone blue, Im not too sure what its all about but I have this problem with the bar barriers at the airport.
-Your second pic shows the split between light data and no light data. The object near by must have been edited in Zmodeler, and if thats the case the light data has been lost for that part of the grass.

GTA3Freak-2001
  • GTA3Freak-2001

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#1040

Posted 07 February 2004 - 12:39 AM

Great to hear the sub forum has been created, this should give you guys room to spread your wings and continue your excellent work. As blair said I avoid posting here as I know how cramped this thread is without non-LC team members let alone with them.

Keep it up smile.gif

illspirit
  • illspirit

    lycanthroplasty

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#1041

Posted 07 February 2004 - 04:17 AM

Locked and pinned at Demy's request.




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