mods for GTA:LC
Posted 05 February 2004 - 09:39 PM
And yeh, there was alot of extra crap left over in the GTAWO files.
Posted 05 February 2004 - 09:42 PM
all ive found after looking for an hour or 2
Posted 05 February 2004 - 10:16 PM Edited by killer.ip, 05 February 2004 - 10:33 PM.
Strange thing is the released files were edited that way. No matter it'll take 5 minutes to redo and I'll upload the files again, should hopefully be the answer.
A standalone bug report thread is mere days away... you're going to be in 7th Heaven Steve.
[EDIT] In hindsight it looks as though I got a little trigger happy with the delete tool at Kenji's, but it's just been dawning on us how much more work that place needs anyway, it will be addressed soon. Checked Portland beach and it looks tip-top, can you install Skidz mapfix v3 again first, then add these updated files over the top. The bottom pic looks like a piece of LOD, should be sorted soon.
Posted 06 February 2004 - 12:55 AM Edited by freakin@, 06 February 2004 - 01:41 AM.
P.S.Hey I updated my post I went an tried blue hell fix and it realy f#*ked things up, thank God for back up well just thought I thought you might want to know.IM NOT COMPLAINING
Posted 06 February 2004 - 01:01 AM
I gotta go check this out, so far I havnt had any problems.
Posted 06 February 2004 - 03:23 AM
|QUOTE (killer.ip @ Feb 5 2004, 17:16)|
| Those look just like the problems I've been running into recently after leaving Moo Mapper to manage saving the .ide's and .ipl's. That's just through personal experience though, taking Moo Mapper's code and editing back in by hand seems to be the answer.|
Keep in mind that MooMapper does not recognize IDE object flags above 256. It was written before 512 and 1024 were recognized, and these cannot be edited into the objects via MooMapper... also, any object with these flags, if added to an IDE via MooMapper, will have flags 512 & 1024 truncated... so any IDE objects from MM need to be compared against the originals to check for altered flags. This no doubt was the original source of the window bugs (assuming MM was used to create those IDE's). I'm also not so sure it handles the other flags perfectly either, assuming MM caused the invisibility bugs as seen above. Basically, everything probably should be inspected by hand and eye, and edited where necessary- MPITA.
Posted 06 February 2004 - 11:45 AM
On a side note, as per my request, killer.ip will also have Led-by status in our forum. This means he will have the ability to move threads out of the forum, lock threads, edit thread titles, pin and unpin topics, and edit or delete posts. I've seen his input in this thread and it is my opinion based on what I've seen of his involvement, friendliness, fairness, organization, etc that he can handle that responsibility responsibly.
@killer.ip: Do not worry. Being a Led-by there does not mean you HAVE to do anything at all. I will be visiting the forum at least once a day (much more frequently on days off) and will clean up any messes. So just take your time and ease into it or don't get involved at all if it makes you more comfortable. The choice is yours, just know that you have those abilities should you feel the need to exercise them. One such example would be one time I saw somebody make a map modding question thread in the Myriad forums. Obviously such a thread would belong in the map editing forums, not cluttering up Myriad's forum. Any questions at all, you know where to find me
@Mark: THANK YOU THANK YOU THANK YOU. Your time spent in skimming over the thread for all release links saves me a bundle of time
Posted 06 February 2004 - 12:00 PM
Uh, thats all. Congrats on the sub-forum. This project definantly needs one.
Posted 06 February 2004 - 02:31 PM
Just a quick note, an extremely easy to gather links for projects like this is to click on the "Print this page" link in the options menu at the bottom of the page. Every link will be displayed as plain text, and if you search for "http" you'll find every link. Plus the entire topic is now on one page.
Uh, thats all. Congrats on the sub-forum. This project definantly needs one.
D'oh I should have done that! I tried now but it seems to have capped at a character limit since I did not get the whole thread. I actually went over the thread page by page to gather links. (I got bored in my accounting II class, so I logged on and It took me the duration of the class)
Well since it is friday I better get started on cols.
Posted 06 February 2004 - 02:38 PM Edited by killer.ip, 06 February 2004 - 02:41 PM.
Hopefully I'm just the first member of the team that's to be given led-by status, there are other friends here who have distinguished themselves in their seriousness and helpfulness. In the meantime I won't take this responsibility lightly and hope to at least try and grow into the position, I am here but to serve.
Thanks for the feedback GoDK, I was worried I was going a little crazy experiencing bugs that I thought no-one else had noticed. I'd imagine KCow's aware of the research you've put into flag definition's recently and will be adding support into the upcoming new release of Moo Mapper, plus a couple of other issues we'd like addressed.
It's strange that gta wasn't allowing the alpha flag to be used with the object's I released the workaround for yesterday. No matter, I understand the technique now, and although it's not as clean and tidy as I would have hoped, it produces a result that's at least satisfactory.
[EDIT] Good luck with the coll's Mark! There's still a bunch of them left to do.
Posted 06 February 2004 - 02:40 PM Edited by Demarest, 06 February 2004 - 02:47 PM.
I'm still in the process of planning the new forum. Been collecting data, etc. Just went through each page of this to make a who's who list and such. Doing so makes me want to point out something that might be difficult to swallow right away. As we know, certain aspects of the mod have experienced multiple version with multiple authors. Being that this is a community project, this is perfectly okay and normal. Since we are working together, this apparent conflict is actually HELPFUL as it lightens the load and gets more people involved. Good examples of this would be the paths and the car conversion schedule. As a result of the gigantic amount of info in this thread as well as such conflicts, THE OPENING OF THE NEW FORUM WILL ACT AS A RESET BUTTON FOR THE ENTIRE PROJECT.
Do not panic; it will only take us a few days at most for the dust to clear. It's hard to make progress on such things in a single thread. With separate threads for separate issues, it will pave the way for various authors, contributors, and bystanders to offer their work, thoughts, testing, and support. This will actually HELP us. Again, a good example would be car conversion schedule. Somebody can post one, then we can discuss the errors, possible corrections, etc. I will--as well as public preference--decide which ones are OFFICIAL. This will help the entire process of idea --> manifestation/discussion --> release more solid and streamlined.
Because there are so many aspects of this mod and I'm putting a lot of time in trying to set it up when I should be sleeping, I'll probably just be laying the foundation for each thread. This means that each of you will have to post what work has been done in that area, official or not. That way we can go from there to further that area and come that much closer to arriving at an official version. The exception to this will be the download links as Mark was kind enough to compile that for me so I can just insert it in there first thing. Since I will have the first post in most of these threads, I can edit them (the original posts) to constantly reflect whatever is current. While that process alone will be time consuming, I'm going to keep on it. Keep in mind that killer.ip will be able to make such edits too since he is a Led-by of the forum as well. Together, we will keep all data current.
I just wanted to let everybody know this so that when the forum opens and you see a decent amount of seemingly empty threads, you won't be shocked or confused. It's up to all of us to continue this work, post, and help decide what's in or out. I plan on making a thread for ALL first-time forum visitors to read that will contain the rules, our expectations, etc. Be sure to check it out. Also, I am in the middle of my work week and I should be sleeping. Instead, I'm going to stay up as long as I can getting the foundation laid because I'm trying very hard to get things set up so that the forum can be opened either before or as early into the weekend as possible as I expect this is when you lot have the most free time. So please bear with me. I'm giving it my all
@killer.ip: A Led-by position is no joke. I knew you would handle the position appropriately which is why I asked illspirit to give it to you without thinking twice. It's also for this reason that I think the amount of led-bys in any given forum should be quite limited. Besides, no single member has contributed more (after Skidz's release of course) than yourself. Furthermore, you have tremendous organizational skills and most importatnly, you've kept a level head and a positive attitude 100% of the time. That's not to say that other members don't fit this profile, as I believe that at least a couple of others do too. But the fact remains that you definitely stick out in this department and since the amount of led-bys should be kept as small as possible, I left it to us. If the load becomes unbearable, I'll ask illspirit to add another. For now, I think we can handle it. It will be hectic at first, but I think we've all banded together quite fine and I think the transition to populating a new forum will go just fine since everybody does such excellent work getting along together anyways.
Good job everybody! Not only are you all the fuel, but you all work well together. I cannot express how important this is. I also wanted to note that I've sent a PM to all of our "fallen brothers" to alert them that our new forum will be opening, so participating will be a lot less restrictive in a single thread
Posted 06 February 2004 - 02:49 PM
Posted 06 February 2004 - 03:48 PM
Posted 06 February 2004 - 04:50 PM Edited by Demarest, 06 February 2004 - 04:51 PM.
So once it's open, please everybody move in and start entering whatever data people are going to need. I did very little in terms of that and focused more on setting up the structure of the forum. Be sure to post your comments on it all.
If you'd like to setup your bookmarks/favorites now, the link to our forum is going to be http://www.gtaforums...p?showforum=104
Posted 06 February 2004 - 09:35 PM
Posted 06 February 2004 - 09:42 PM
Well I was in favour of this before and im glad the mode has got its own, it deserves it great work guys.
Also I don't have the problem on the beach when I installed the highway update.
Posted 07 February 2004 - 12:20 AM
Posted 07 February 2004 - 12:30 AM Edited by PineCreek-Skidz, 07 February 2004 - 12:35 AM.
Iím actually pretty excited to see how it looks, nothing less than absolutely amazing if its coming from Demarest Iím sure.
I think we should celebrate with some cookies
-Your first pic looks like the textures have gone blue, Im not too sure what its all about but I have this problem with the bar barriers at the airport.
-Your second pic shows the split between light data and no light data. The object near by must have been edited in Zmodeler, and if thats the case the light data has been lost for that part of the grass.
Posted 07 February 2004 - 12:39 AM
Keep it up
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users