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[Official] PPT

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Redkiller
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#91

Posted 06 December 2003 - 05:47 PM

QUOTE (caponester @ Dec 6 2003, 23:39)
work......duck. work and duck duck and work.... your right it don't ryhyme sad.gif

NO sh*t! biggrin.gif rolleyes.gif

caponester
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#92

Posted 06 December 2003 - 05:49 PM

QUOTE (Redkiller @ Dec 6 2003, 17:47)
NO sh*t! biggrin.gif rolleyes.gif

yes no sh*t......... caponester backs away calmly and then brakes into a run

ViperGTS-R
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#93

Posted 06 December 2003 - 06:24 PM

user posted image

ok finnished skin.... took ages but it is fully custom textued, scratch drawn in PS.. one of only 2 weapons i have ever done that for.... now could someone import it for me? i hate doing that smile.gif

caponester
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#94

Posted 06 December 2003 - 06:27 PM

is it to scale i hate doing that...... maybe im lazy but i hate doing anything requiring work apart from pimping xmas.gif

Barton Waterduck
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#95

Posted 06 December 2003 - 06:46 PM Edited by Barton Waterduck, 06 December 2003 - 06:51 PM.

Anyway, from the "sane hate" thing to something I thought of, a balcony would be great for a sniper spot. biggrin.gif
(don't snipe people kids, you go to jail then. tounge.gif )
(you know, for all I care, you can snipe all you want. tounge.gif)
(I just had a bad day today. Don't worry, I will feel better tomorrow. No sniping tomorrow on me. tounge.gif )

ODIE
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#96

Posted 06 December 2003 - 07:06 PM Edited by ODIE, 06 December 2003 - 07:07 PM.

Barton, i love your moodchanges smile.gif

greetings

caponester
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#97

Posted 06 December 2003 - 07:53 PM

QUOTE (ODIE @ Dec 6 2003, 19:06)
Barton, i love your moodchanges smile.gif

greetings

ODIE why do you always write greetings at the end of your posts? always wondered...

ViperGTS-R
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#98

Posted 06 December 2003 - 08:27 PM Edited by ViperGTS-R, 06 December 2003 - 08:42 PM.

user posted image

915 polygons.... rather surprising really considering the detail

would this be ok for your sniper mission barton?

alvinkanarbik
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#99

Posted 06 December 2003 - 08:37 PM Edited by alvinkanarbik, 06 December 2003 - 09:08 PM.

This is kind of off-topic but I think you should make that render-mobile of yours lo-poly, slap on some vice style textures and release it for this mod.

And the Barrett looks great.

EDIT: Your sig was getting old, so:

user posted image

ViperGTS-R
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#100

Posted 06 December 2003 - 09:41 PM

cool, thanks.... i might change my sig soon though smile.gif

ODIE
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#101

Posted 07 December 2003 - 12:04 AM

QUOTE (caponester @ Dec 6 2003, 19:53)
QUOTE (ODIE @ Dec 6 2003, 19:06)
Barton, i love your moodchanges smile.gif

greetings

ODIE why do you always write greetings at the end of your posts? always wondered...

iam allways (ok, mostly) friendly, so i allways greets you smile.gif

greetings


caponester
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#102

Posted 07 December 2003 - 12:07 AM

your german right coz if you spoke english as your first language i doubt you would write greetings you would probably write hey all or hey there.i always think of seasons greatings meaning christmas lol biggrin.gif

Knightmare
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#103

Posted 07 December 2003 - 01:03 AM

Yes, English is not ODIE's 1st language. I'm currently teaching him ebonics so he can communicate with his American homies.

I've been mostly an observer in this topic, but I really like what I see. You guys are doing a great job.

Opius
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#104

Posted 07 December 2003 - 01:06 AM

But it's nice to see a different greeting, and Odie's got great English skills, much better than my German.

Redkiller
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#105

Posted 07 December 2003 - 01:18 AM

user posted image

Its the interior of my hotel im making. Why is it when i make my images .jpg, they turn out looking like sh*t? cryani.gif

Barton Waterduck
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#106

Posted 07 December 2003 - 06:55 AM

QUOTE (Redkiller @ Dec 7 2003, 02:18)
Its the interior of my hotel im making. Why is it when i make my images .jpg, they turn out looking like sh*t? cryani.gif

I'm not really into this stuff, but I'm sure it's nice.

Opius
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#107

Posted 07 December 2003 - 07:53 AM

user posted image
Exterior is done. I've even got a custom texture in front of the doors that says "Please have ID Cards ready", and "No Parking". Very nice, in my opinion.

But there are some in-game issues with lighting, so I may need to get Illspirit to fix that for me.

Demarest
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#108

Posted 07 December 2003 - 09:52 AM

@Opius: Please tell me that you're creating an interior for this with at least a lobby/bathroom and one floor full of desks, etc with breakaway windows
Demarest crosses fingers

@caponester: As much as ODIE has done for the community, I think that he can say whatever he feels like IMO.

Barton Waterduck
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#109

Posted 07 December 2003 - 10:19 AM

About interiour colors, look for
CODE
04F9: interiour_colors ...
in the original mission script. I have no idea what this command does. And ofcourse the 'Timecyc.dat' file.

ODIE
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#110

Posted 07 December 2003 - 10:38 AM Edited by ODIE, 07 December 2003 - 10:47 AM.

Opius: Thats great !! Whos (nongerman) german is better den Opius german smile.gif

You see in my sig, shool its a long time ago and i was not the best in shool, so its hard to communicate in english, but ive learned some things here in the forum and in a few years, my son have to learn english, so i will try to learn from and with him. He knows (more then i did), thats important to speak english so you can communicate with many amyzing guys all around the world...

Barton: the Interieur color is for the ambiente from timecyc.dat, the select_interieur will only change the showed models, but its also a R* Fake, the model wont be shown, but the colldatas are still there and colldatas needs more performance then visible faces, so the interieurfunction makes not much fun. I guess it was good on PS2 and worked perfect, you remember flying into Diaz mansion? You cant do this in the PC version.

o, btw. Interieur No. 17 is used by my club.

greetings (have a nice day, keep cool, have fun, relax, Machts gut ... or whatever you want smile.gif )

Barton Waterduck
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#111

Posted 07 December 2003 - 11:47 AM

QUOTE (ODIE @ Dec 7 2003, 11:38)
Opius: Thats great !! Whos (nongerman) german is better den Opius german smile.gif

You see in my sig, shool its a long time ago and i was not the best in shool, so its hard to communicate in english, but ive learned some things here in the forum and in a few years, my son have to learn english, so i will try to learn from and with him. He knows (more then i did), thats important to speak english so you can communicate with many amyzing guys all around the world...

Barton: the Interieur color is for the ambiente from timecyc.dat, the select_interieur will only change the showed models, but its also a R* Fake, the model wont be shown, but the colldatas are still there and colldatas needs more performance then visible faces, so the interieurfunction makes not much fun. I guess it was good on PS2 and worked perfect, you remember flying into Diaz mansion? You cant do this in the PC version.

o, btw. Interieur No. 17 is used by my club.

greetings (have a nice day, keep cool, have fun, relax, Machts gut ... or whatever you want smile.gif )

uh, is your club out yet ?

steve-m
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#112

Posted 07 December 2003 - 12:02 PM

QUOTE (ODIE @ Dec 7 2003, 11:38)
Opius: Thats great !! Whos (nongerman) german is better den Opius german smile.gif

Where can I get a sample of Opius' German skills??

wink.gif

Opius
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#113

Posted 07 December 2003 - 12:23 PM

QUOTE (ST.MU @ Dec 7 2003, 23:02)
QUOTE (ODIE @ Dec 7 2003, 11:38)
Opius: Thats great !! Whos (nongerman) german is better den Opius german smile.gif

Where can I get a sample of Opius' German skills??

wink.gif

Recht hier!

Meine Deutsche is nicht sehr gut.

I don't know how to say the rest in German, so back to English

@Dem, it most certainly will! I need to watch T2 to get a better idea of how it's layed out though. It won't be true to the movie if I can find ways to make it better though.

steve-m
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#114

Posted 07 December 2003 - 12:34 PM Edited by ST.MU, 07 December 2003 - 12:36 PM.

QUOTE (Opius @ Dec 7 2003, 13:23)
Recht hier!

Meine Deutsche is nicht sehr gut.

Hmmm... not bad. sarcasm.gif This is correct:
Genau hier!
Mein Deutsch ist nicht sehr gut.

xmas.gif

Edit: But better than Odie's English... devil.gif hehe

Demarest
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#115

Posted 07 December 2003 - 02:19 PM

@Opius: Do you have what you need for reference material?

Opius
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#116

Posted 07 December 2003 - 03:01 PM

QUOTE (Demarest @ Dec 8 2003, 01:19)
@Opius: Do you have what you need for reference material?

Special Edition, High Resolution DVD version of Terminator 2, yeah, I'd say so.

Although it took some dubiously legal tweaks to get the stupid DRM-Infected player to work on my computer. It doesn't like my modified DVD-ROM, you see...

Kodo
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#117

Posted 07 December 2003 - 08:57 PM

user posted image

Not a big change from last time, but here's a pic of it ingame.

majestik
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#118

Posted 07 December 2003 - 11:11 PM

that looks like a pretty damn small building notify.gif

Kodo
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#119

Posted 08 December 2003 - 12:15 AM

True, true.

I'm gonna revamp it.
-Scale it up
-Extrude some faces on the sides and roof
-Add interior

die Catalina die
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#120

Posted 08 December 2003 - 12:47 AM

Good work Kodo! The only thing you need to do is prelight that biyatch in 3ds max. biggrin.gif




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