What with gtaforums being down over the weekend I got bored!
illcom_c1_r1 textures, generic object placement and modelling are finished.
I still can't get the blessed LODs to show (I may well need someone to help me there, I've tried everything) and there's little point in sorting out the prelighting until "illy makes the new lighting setup" so I've started modelling my second lot unofficially, (illcom_c3_r9).
I know I'm not allowed to request a second lot until I've released my first but what was I to do?
As I said I got bored
Depatment store, corner cafe, municipal building, small shops and bars. I thought that Illcom was a bit too flat so I raised the centre of the lot to form an arched, cobbled, pedestianised shopping street similar in concept to the one in Rodeo, Los Santos.
NB. It's great fun to race through in a fast car, I can't wait to put some ped-paths in. Message:
If any lotless modellers want to pee on my bonfire, request this lot before I finish my first.
Here's a few more pics: Tearing down the hill, burning down the house, and a nice snipers position.
There's a lot of texture work and modelling of details left to be done. I hope that, in testing LODs for this lot I might learn something. JasonB
: The invisible .COL of Doom happened again but I sorted it.
I suppose we'll never get to know, or see, what software Rockstar used to model the .Cols in the first place now thanks to the Hot-Coffee mod. Cran
: Speaking of the C.O.D. there's one in your lot for sure. At the back of the small building to the east of your lot (the one down the ramp) and again in front of the "QVSQ".
It's not totally impregnable, in fact it's very small and it takes quite some time to find. Have a look.