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[Official] PPT

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Vercetti Gangsta
  • Vercetti Gangsta

    Li'l G Loc

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#5671

Posted 20 March 2006 - 02:23 PM

QUOTE (Knife @ Mar 19 2006, 10:47)
Sex

Spam whatsthat.gif
Anywho I really like mickarrow's two mansions. They're so elegant. inlove.gif Nice job! icon14.gif
Same with Jasons work, it's all brilliant! smile.gif

Gforce
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#5672

Posted 21 March 2006 - 02:56 PM

still plenty of nice work coming up for release around here smile.gif

@jason: that lot is looking better than ever biggrin.gif

here are some screenshots of the missing Redkiller and Decay lots that have now been found.

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all low poly and textured to fit in with the local surroundings too wink.gif



AleXXX
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#5673

Posted 22 March 2006 - 11:04 AM

Wow. Nice to see big part of lots!
MI reanimate icon14.gif

Gforce
  • Gforce

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#5674

Posted 22 March 2006 - 12:38 PM

i was off work sick and bored yesterday so i decided to throw 7 of Redkiller and Decay's lots ingame SA.

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it would be shameful to waste all of this work imo ............ rampage_ani.gif

mickarrow
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#5675

Posted 22 March 2006 - 04:21 PM

Yep, that's what sick-days is all about tounge.gif

And it would idd be a shame to pass on these lots. What are you going to do with the water in the pool? will that be a textured surface like VC or water like in SA? I'm just wondering 'cause of the pools my mansions will have.

aad
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#5676

Posted 22 March 2006 - 05:46 PM

@ Gforce

Awesome that converting work looks nice in gta san andreas maybe soon an update on the Myriad/GTI install package? if so i hope you include my fixed stuff to tounge.gif smile.gif

Gforce
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#5677

Posted 24 March 2006 - 03:28 AM

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Cran.
  • Cran.

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#5678

Posted 24 March 2006 - 06:31 AM

Wow! Looking great! Do you intend to release them as seperate lots or just in one pick pack? Can't wait to play with some new stuff ingame smile.gif

wauzie
  • wauzie

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#5679

Posted 24 March 2006 - 06:35 AM

Nice work Gforce icon14.gif .

Knife
  • Knife

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#5680

Posted 24 March 2006 - 08:14 AM

Wow, it looks so different. Really good work!

GT-1
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#5681

Posted 24 March 2006 - 09:23 AM

I remember having Redkiller and Decay's unreleased lots in-game. They look good and fit in well, but I always though the textures on the signs could be improved. Anyway keep up the good work Gforce.

AleXXX
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#5682

Posted 24 March 2006 - 10:59 AM

Gforce nice convertion work, but:
Do you optimize COL-lighting?

JostVice
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#5683

Posted 24 March 2006 - 01:34 PM

Really very good work, Gforce! When is the release?
@Gforce and Alexxx: Please see your PM messages colgate.gif

byes

Mark
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#5684

Posted 24 March 2006 - 01:37 PM

OMGWOW! Looks just better biggrin.gif That place always looked so bare in VC smile.gif - GTAuron

Gforce
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#5685

Posted 24 March 2006 - 03:19 PM

thanks for the comments guy's.

i already have another installer built ready to release i just haven't uploaded it yet, it is still only the baseland installer but this time using seperate img files for illcom and illnorth, it will be needed for the upcoming illcom installer update that will include everything that i have converted so far. progress is slow due to i am renumbering and renaming the ide and ipl line entries, dff's, txd's and colfiles for every lot as i go along, i am also creating seperate max dev kits, one for populated illcom with close distance objects, one for LOD work and one for extreme distance LOD work.

this will allow for easier re-lighting once the new lighting standard is finalised.

the construction of the base installation is now fully modular to make for easier updating and smaller update file sizes.

there is still a hell of a lot of work to be done, especially the generic object moving ......... without tools to help renumber generic object's from VC to SA ID number's a lot of work in notepad and calculator is needed.

expect to see more lots ingame over the next few days .................... wink.gif

Cran.
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#5686

Posted 25 March 2006 - 12:33 AM

Another Question, what's going on with paths? wow.gif

AleXXX
  • AleXXX

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#5687

Posted 25 March 2006 - 06:29 AM

QUOTE
@Gforce and Alexxx: Please see your PM messages

I don't have MSN.
QUOTE
Another Question, what's going on with paths?

Russian coder astamark almost complete SA path Editor.
The details:
http://gtamaps.ovl.r...=0
QUOTE
this will allow for easier re-lighting once the new lighting standard is finalised.

I don't think, that is necessary to spend 50 hours for search SA-identical light. I inserted objects in SA, and with old illumination they were looked is quite realistic.

Cran.
  • Cran.

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#5688

Posted 27 March 2006 - 08:30 AM

I meant who's going to make them for SA, not who's making the tool tounge.gif And the PM system is intergrated into GTAF, not MSN! biggrin.gif

AleXXX
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#5689

Posted 27 March 2006 - 04:09 PM

QUOTE
I meant who's going to make them for SA, not who's making the tool

I understood, but Path-creator should use TOOL!
QUOTE
And the PM system is intergrated into GTAF, not MSN!

While I'm not so silly that_guy2057_evilgrin.gif
I've answered on PM here. sigh.gif
And Jost_vice's message to pm:
CODE
Hi alexxx, Can you give to me your MSN? To talk: Myriad lots, suggestion to modeling etc...
Thanx, bye

Gforce
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#5690

Posted 27 March 2006 - 10:36 PM

a blast from the past ........

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AleXXX
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#5691

Posted 28 March 2006 - 11:59 AM

Gforce, nice to see JFifi's Fire Station in SA.
And, please, sent me ([email protected]) light sources, which you use for it.

mickarrow
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#5692

Posted 28 March 2006 - 01:55 PM

wow.gif Now I definitely can't wait, that's one of the lots I never had in my VC install.
I must say, you're doing one hell of a job here. Converting all these lots must be very time-consuming. Does that mean your lots are done smile.gif (if so, me hopes for sreeniez)

ps: any chance you're going to answer that water-question? turn.gif

AleXXX
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#5693

Posted 29 March 2006 - 02:46 PM

illcom_c1_r12 progress...
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Ingame:
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AleXXX
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#5694

Posted 31 March 2006 - 08:13 AM

Sorry for double post...
Skyscraper. Probably for illnorth.
user posted image

Gforce
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#5695

Posted 02 April 2006 - 04:10 AM Edited by Gforce, 02 April 2006 - 04:57 AM.

it's good to see ingame screens of new lots in here biggrin.gif

more WIP screens .........

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i haven't had a chance to look into the water side of things yet but from what i remember in SA there was a pool above sea level that you swan in to get a horseshoe and the damm is swimable so it might be possible, i know steve-m made a post with info on water somewhere in the maps section of the forums and he released a modified water file with map cleaner.

Knife
  • Knife

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#5696

Posted 02 April 2006 - 08:44 AM

OMG, you have more lots in wow.gif Looks great... me wants...

aad
  • aad

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#5697

Posted 02 April 2006 - 01:36 PM Edited by aad, 02 April 2006 - 01:41 PM.

Awesome work Gforce its nice to see Odie's work in SA.

and here is some of mine new work i still need to finish it and place it on my lot.

http://img93.imagesh...t53drive8yd.jpg


mickarrow
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#5698

Posted 02 April 2006 - 11:05 PM

@ Gforce: You're like that battery rabbit, you just keep going and going biggrin.gif Nice job.
About the water: I'll take a closer look at that modified water file you mentioned.

@ aad: looking good

locO G
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#5699

Posted 06 April 2006 - 11:24 PM

Just thought I'd post WIP at the close of play (hopefully better than India v England (cricket)).

Lot: illcom_c1_r1

Pics: NB. These arn't the final textures.

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Description: Highrise commercial/residential (perhaps).
Message:

At this point in time I don't know if I have this lot as nobody has responded to my post, or even if it is currently free (ther are several versions of the lot list flying about).

Decay
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#5700

Posted 08 April 2006 - 12:10 AM

Good work G Force.

I'm lovin it.




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