November 24 Update
- Divided island up into 5 sections and sorted the id#'s for easier editing.
Get the updated v0.4 map folders/ipls/ides/cols right here.
Or, if you haven't installed any of it yet, or missed an update, get the full v0.4 package here.
November 14 Update
- fixed waterpro.dat errors, now works with Barton Waterduck's missions.
- raised land to match new water level.
- Cerb, Odie, and I added some paths.
Get the updated v03 paths & illcom .ipl's, and new waterpro file right here.
Or, if you haven't installed any of it yet, get the full v0.3 package over here.
November 2 Update
- Fixed the normals in the .col file so lights and shadows appear, set all the grass/sand/road surface properties.
- made a new waterpro.dat file so there's no more nasty gaps in the world.
Download v0.02 here.
Ahoy, here's the first beta release of the first island in what may be a total conversion. Well, not a total conversion in the classic sense, as the new map is quite blank; all that's on the island are 99 empty lots and a network of roads. The basic idea is to make a big empty modular city which people can mod however they like. If all goes well, and lots of people participate, then in theory there could be lots of versions of each lot which could be mixed and matched to create many combinations. In a way, this could be sort of a community mod or something.
So, if you're feeling creative, download it, and try your hand at modelling something onto it. I've done my best to make it easy to edit via mimimal pieces, built in road connections, and such, but if you can think of anything to make it easier or better, give a shout here. One thing I'm not sure of right off hand is how we'll get uniform lighting across the whole thing. It won't be too hard for people with 3DS, but ZMod has a tendency to dump all pre-lighing info on import/export.
Anyhoo, here's some screenies and such...
Be forewarned, there's not a lot to do on the island itself at the moment, being that it's empty and all. There's also a complete lack of LOD models for now too, but I figured it would be worth a shot to post the beta and see how it goes.
Lot Map (red=taken) Click map for large version with labels (55.9KB) Click here for a listing of what lots have been taken