I just read this whole topic for the first time, so haven't downloaded it yet. But no doubt this is a great project and I hope it will be more successfull than the Werre Tower (GTA3).
There is one point I disagree with Illspirit: contributers should not
be allowed to design different models for the same spot! Some spots might become unattractive ("shelf-warmers") und ever remain empty, while others are used several times and there are great models for it, but the user can't try them all at the same time and has to switch between them often, and that isn't very user-friendly - especially for n00bs. And I I don't think that is what you wanted: A city with lots of gaps, but theoretically enough models to fill it up.
So I'd say those interested in making a model for this project should claim a spot, either by its dff name or you make a map whith lines between the pieces and numbers on them. First come first served, that easy. It would work like the ID nic topic or the Werre Tower project.
This way users have more fun, because there are more models, so map looks more like a new city. And as soon as the first isle is nearly booked out, you can make a new one, there is enough space so this is absolutely no problem. And users should be allowed to claim more than one spot, on condition that they already finished the models for spots already claimed, so there is no mass reservation.
Looking at the screenshots the island seems to be very flat, what is sort of boring. IMO the next island should be more hilly, like Portland (with the cliffs behind Salvatore's) or Shoreside Vale.
About the main.scm: there should be a basic script placing some cars and items all over the map. One person should be the "main.scm admin", who inserts the lines people post and uploads the updated main.scm. These lines will mainly be car placements, e.g. a car in the garage next to the house or maybe some special effects.
And this is something, where you also will get into trouble when allowing several people to build at the same spot. Either there is a car, where none should be, or the user has to add lines provided with the packages himself and compile, what will scare off most of them and can't actually be organized!
OK, now I will try it and post again afterwards...
Wow, this is huge! I like it, well done illy!
But one question: why don't you use multi materials?
There is one perfect spot I'd like to have: illsub_c1_r1
. If this is too perfect and Illspirit wants to have it, my secondary choice would be illsub_c1_r2
. Let me know, if this is also claimed already.
Edited by ST.MU, 04 November 2003 - 08:46 PM.